Though the MODE button is officially used on a Six Button Control Pad to switch between six button and three button modes, many developers utilised it in-game as an extra button for gameplay. King of the Monsters requires an abnormally long press of the mode button in order to work.
![six button snes controller original six button snes controller original](https://images.lukiegames.com/t_300e2/assets/images/snes/snes_orig_ctl_p_yvn1uo.jpg)
The Terminator (Mega-CD) (some menus move too fast (and cheat codes are hard to input) but is fine in-game).Sunset Riders (can't access "2 Players" and "Versus" modes if both players are in 6-button mode).Starflight (cursor moves too fast on some menus, like save slot selection).Mario Lemieux Hockey (cursor moves too fast on some menus).The Faery Tale Adventure (cursor for item selection at shop menu goes wild in 6-button mode).Double Dragon II: The Revenge (there's a bit of input lag in 6-button mode).Forgotten Worlds (reads controllers too quickly for the pad to keep up - there is no delay between setting TH and reading the new values, and apparently regular controllers are fast enough to handle this, but not the 6-button).Incompatible games note: this list is incomplete Golf Magazine: 36 Great Holes Starring Fred Couples.Eternal Champions: Challenge From the Dark Side.Williams Arcade's Greatest Hits (Mega Drive).The Story of Thor: A Successor of the Light.The Great Circus Mystery Starring Mickey & Minnie.Super Street Fighter II: The New Challengers.Street Fighter II': Special Champion Edition.Shinobi III: Return of the Ninja Master.Desert Demolition Starring Road Runner and Wile E.College Football's National Championship II.College Football's National Championship.The Six Button Control Pad would be used as a basis for the Sega Saturn Control Pad, though the MODE button would be scrapped in favour of an extra two shoulder buttons, and. Japanese control pads have blue START buttons, PAL models have red ones, and North America has grey ones. There are some minor aesthetic differences between models. Since the Super NES controller also has eight buttons, this made developing multiplatform games for both consoles easier. Many six button games make use of the MODE button within play, bringing the total number of buttons to eight (plus the D-Pad). If held while the system is booting, the controller will revert back to a three button pad. To fix this situation, Sega added a MODE button on the top right of the controller.
![six button snes controller original six button snes controller original](https://www.raphnet.net/electronique/snes2md/dev_setup2.jpg)
Some games do not function with the Six Button Control Pad. Though the game had been released on the Super NES, it had to assign moves to the and buttons - the Mega Drive version is therefore more analogous to the original arcade version (and also means a separate arcade stick does not necessarily need to be purchased). In most regions the Six Button Control Pad was released with Street Fighter II': Special Champion Edition, which made use of the six-button layout. The START button was moved to the centre of the pad, similar to Nintendo's set of controllers. The Six Button Control Pad is functionally identical to the previous pad but features three extra face buttons (or "triggers"), and, placed above, and. Indeed the larger variant was phased out by the end of the decade to cut costs and the Japanese variant would replace it worldwide. The differences in size are due to a perception that the Japanese and people living in similar Asian countries have genetically smaller hands - it is an idea that passed through to the Sega Saturn and even to the Xbox before the realisation it might have been easier to produce one single pad for all regions. There are two main types of Six Button Control Pad, a smaller model originally intended for Japan, and a larger one intended for the west. 4.1 List of Games which use the Mode Button.